#include "games/waitgame.h"

WaitGame::WaitGame(QWidget *parent, int difflvl) :
    BaseGame(parent, difflvl)
{
    waiting_time = 10 * 1000 * difficulty_level;

    timer = new QElapsedTimer();
    timer->start();
}

bool WaitGame::isSolved()
{
    if(timer->elapsed() > waiting_time) return true;
    return false;
}
